The analyzer detected dereference of a potentially destroyed or 'null' object. This may cause an exception to be thrown.
Look at the following example:
void ProcessTarget(GameObject target) { if ((....) && target == null) { .... var position = target.transform.position; } }
Here, the 'transform' property is accessed when 'target' is either a destroyed object or equal to 'null'. Both options cause an exception to be thrown.
In this case, changing the comparison operator can fix the error:
void ProcessTarget(GameObject target) { if ((....) && target!= null) { .... var position = target.transform.position; } }