# V3206. Unity Engine. A direct call to the coroutine-like method will not start it. Use the 'StartCoroutine' method instead.

The analyzer has detected a suspicious call to a coroutine-like method in a Unity script the return value of which isn't used. To start coroutine, use the 'StartCoroutine' method.

Take a look at an example:

    class CustomComponent: MonoBehaviour
    {
      IEnumerator ExampleCoroutine()
      {
        ....
        yield return null;
        ....
      }

      void Start()
      {
        ....
        ExampleCoroutine();
        ....
      }
    }

In this case, the 'ExampleCoroutine' coroutine code is not executed because the 'IEnumerator' object returned as a result of the call is not used in any way. To fix the issue, pass it to the 'MonoBehaviour.StartCoroutine' method:

    void Start()
    {
      ....
      StartCoroutine(ExampleCoroutine());
      ....
    }

Additional links

- Unity Documentation. Coroutines.
- Unity Documentation. MonoBehaviour.StartCoroutine.